AMD Demonstrates Optimized Executions of Havok Middleware on AMD platforms

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AMD has presented the extended support for physics in games through Havok. The technology has been optimized and AMD, together with Havok, has demonstrated the first OpenCL-based physics effects with Havok Cloth. ATI Stream will enable acceleration of physics effects more efficiently than ever before, just like NVIDIA has been trying to do with PhysX and the GeForce series. The latest information reveals that also Intel will adopt Havok for physics, perhaps just to spite NVIDIA even more.


More in AMD’ s press release;



AMD Demonstrates Optimized Executions of Havok Middleware on AMD platforms

– Balanced Platform of CPU + GPU Processing Delivers Optimal Game Experience –

SAN FRANCISCO, Calif. — March 26, 2009 —Advanced Micro Devices, Inc. (NYSE: AMD) and Havok, the premier provider of interactive software for physics simulation and content development, are presenting new, optimized executions of Havok’s physics middleware on AMD platforms at the 2009 Game Developers Conference. The demonstrations include the first OpenCL supported execution of Havok Cloth™.

Havok offers a complete modular suite of products that help visual and interactive content developers create more realistic games and cinematic special effects. As the latest software developer to take advantage of ATI Stream technology to leverage multi-core architectures and accelerate execution of highly parallel functions, like real-time cloth simulation, Havok will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs. AMD has recently introduced optimized platform technologies, such as “Dragon” desktop platform technology, which balance performance between the CPU and GPU with ATI Stream technology to deliver outstanding value.


“Havok is committed to delivering highly optimized cross-platform solutions to our game customers and we are pleased to be working with AMD to ensure that gamers enjoy a great user experience when running Havok-powered games on AMD platforms,” said David Coghlan, vice president of development for Havok. “Unlocking the parallel processing capability of AMD’s hardware provides real advantages to our customers, and the greater the total computing resources available, the better the gaming experience developers can deliver.”


“Havok’s awesome toolset has allowed us to deliver astonishing physics interactions in our games, including detailed real-time destruction and complex ragdoll models, and we are excited about using ATI Stream technology to pursue more astounding in-game accomplishments,” said Andrey Iones, chief operating officer of Saber Interactive. “We are excited that AMD and Havok are working together and leveraging an open standard like OpenCL.”


Additional detail on ATI Stream technology can be found at www.amd.com/stream.


About AMD
Advanced Micro Devices (NYSE: AMD) is an innovative technology company dedicated to collaborating with customers and technology partners to ignite the next generation of computing and graphics solutions at work, home and play. For more information, visit http://www.amd.com.


AMD, the AMD Arrow logo, AMD Opteron and combinations thereof, are trademarks of Advanced Micro Devices, Inc. Other names are for informational purposes only and may be trademarks of their respective owners.

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