Over at Gamespot they’ve managed to get a hold of Jonathan Seckler,  senior product manager at AMD and ask him some question related to AMD’s presence at GDC (Game Developer Conference) and the company’s plans on 64-bit and dual-core.
As earlier they push for that the handling of data with 64-bits will give an  increase in performance in e.g. games.
AMD has earlier posted some questionable data where they’ve hyped the 64-bit technology in according to many the wrong way. That a game will become generally faster, higher fps, has for long been a misconception among many but Jonathan Seckler agrees on that the 64-bit technology has another function.
It won’t makes games faster to any bigger extent but will make it possible for developers to use more effects without losing performance.


They also enter the subject of dualcore, dual processorcores, which right now is the future. But here they say that the technology won’t increase the performance in games in any major way to begin with. Just as when AMD introduced 64-bit on the desktop market the software support was poor as it is for dual-core today.


They also discuss a comparison of AMD and Intel’s dual-core arcitectures, and when Jonathan compares the path Intel chose with a broken Hershey bar it gets really interesting.


It’s an interview with quite few technical standpoints but clears some of the fog on how the gaming community will be affected by 64-bit and dual-core.


Read the entire interview at Gamespot.

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