November 12, 2002
det Àr sÄ att det kommer upp en ruta nÀr jag ska spela den..
det stÄr frÄn början sÄ funkade fint men efter sÄ blev det sÄ.
vad kan detta beror pÄ?
No Label
Crash Time: 04/05/05 23:30:57
Application location: F:swat4ContentSystem
SWAT Build Number: 31973
Access Violation caused General protection fault!
History: UObject::EndLoad <- UObject::StaticLoadObject [(IGSoundEffectsSubsystem.EventResponse_SoundEffectsSubsystem SoundEffectsConfig.NetPlayerOrderedSecureEvidence_OfficerRedOne NULL)] <- UObject::CallFunction [SCRIPT='Core.Object.DynamicLoadObject' OBJ='SoundEffectsSubsystem0'] <- UObject::CallFunction [SCRIPT='IGEffectsSystem.EffectsSubsystem.PreBeginPlay' OBJ='SoundEffectsSubsystem0'] <- UObject::ProcessEvent [Function IGSoundEffectsSubsystem.SoundEffectsSubsystem.PreBeginPlay() on SoundEffectsSubsystem swat_splashscene.SoundEffectsSubsystem0] <- ULevel::ConstructActor <- ULevel::SpawnActor <- AEffectsSubsystem::Init <- AEffectsSubsystem::execInit <- UObject::CallFunction [SCRIPT='IGEffectsSystem.EffectsSystem.Init' OBJ='EffectsSystem'] <- UObject::CallFunction [SCRIPT='Engine.LevelInfo.InitializeEffectsSystem' OBJ='LevelInfo0'] <- UObject::CallFunction [SCRIPT='Engine.LevelInfo.NotifyGameStarted' OBJ='LevelInfo0'] <- UObject::CallFunction [SCRIPT='Engine.GameInfo.NotifyGameStarted' OBJ='GameInfo1'] <- UObject::ProcessEvent [Function Engine.GameInfo.Tick() on GameInfo swat_splashscene.GameInfo1] <- AActor::Tick [Actor: 'GameInfo1' Actor->bDeleteMe: FALSE] <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop
1 Guest(s)