April 17, 2005
Alien vs. Predator var ett av de mest omtalade speltitlarna nÀr AMD planerade sin lansering av DirectX 11-familjen Radeon HD 5000. Spelet sades anvÀnda nÄgra av de mest avancerade tessellation och skugg-effekterna ur det nya grafikbiblioteket. Speltiteln har nu funnits pÄ marknaden i nÄgon mÄnad och Àven om kritiken inte alltid varit lysande Àr det fortfarande ett intressant test för DirectX 11-grafikkort. Nu har sÄ SEGA och Rebellion slÀppt ett benchmark för dem som inte har eller vill lÀgga pengar pÄ hela spelet.
Your DirectX 11 hardware also allows for higher quality, smoother and more natural looking shadows as well. DirectX 11 Advanced Shadows allow for the rendering of high-quality shadows, with smoother, artifact-free penumbra regions, which otherwise could not be realized, again providing for a higher quality, more immersive gaming experience.
Alien vs. Predator stödjer Àven Eyefinity vilket gör det möjligt att testa dessa system för dem som kostat pÄ sig en sÄdan konfiguration.
Alien vs. Predator D3D11 Benchmark gÄr att hÀmta hem frÄn SEGAs hemsida. Dela gÀrna med er av era resultat i forumet!
January 26, 2010
AvP D3D11 Benchmark Report
==========================**************************************************
* Report Created: 2010-05-28 @ 02:34:19
**************************************************
* Executable Build: V1.03, Apr 19 2010
***************************************************DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1920 x 1080
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1Benchmark Summary:
Number of frames: 10836
Average Frame Time: 9.7ms
Average FPS: 103.5Use command-line option '-logframetime' to report performance frame-by-frame.
Single HD5970@900/1200
1090T@stock
Not bad, hirsh.
FĂ„r nĂ€stan testa sjĂ€lv, men lĂ€r inte komma i nĂ€rheten av det dĂ€r. đ
Tekniknörd som gillar att trÀna.
May 5, 2004
AvP D3D11 Benchmark Report
==========================
**************************************************
* Report Created: 2010-05-27 @ 23:18:00
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************
*DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1680 x 1050
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1
Benchmark Summary:
Number of frames: 2612
Average Frame Time: 40.1ms
Average FPS: 24.9
Use command-line option '-logframetime' to report performance frame-by-frame.
PĂ„ Mobility Radeon HD5850 @ 650/1100
Vad har du för systemspecs i övrigt Elixyr? RÀtt trevlig mobil prestanda mÄste jag sÀga.
Tekniknörd som gillar att trÀna.
December 26, 2009
AvP D3D11 Benchmark Report
==========================
**************************************************
* Report Created: 2010-05-28 @ 12:20:30
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************
*DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1680 x 1050
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1
Benchmark Summary:
Number of frames: 6347
Average Frame Time: 16.5ms
Average FPS: 60.6
Use command-line option '-logframetime' to report performance frame-by-frame.
2st 5770 i crossfireX@stock
March 9, 2010
AvP D3D11 Benchmark Report
==========================**************************************************
* Report Created: 2010-05-28 @ 15:32:41
**************************************************
* Executable Build: V1.03, Apr 19 2010
***************************************************DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1920 x 1200
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1Benchmark Summary:
Number of frames: 4601
Average Frame Time: 22.8ms
Average FPS: 43.9
XFX BE 5850
Jag har tyvĂ€rr ingen bra comeback pĂ„ den alltsĂ„... đ
All rolig hĂ„rdvara gĂ„r till skribenterna, sen Ă€r det sĂ€llan man har tid till att spela sĂ„ jag testar de udda sakerna. đ
Tekniknörd som gillar att trÀna.
January 19, 2003
AvP D3D11 Benchmark Report
==========================
**************************************************
* Report Created: 2010-05-28 @ 16:30:27
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************
*DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1920 x 1200
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1
Benchmark Summary:
Number of frames: 3722
Average Frame Time: 28.2ms
Average FPS: 35.5
Use command-line option '-logframetime' to report performance frame-by-frame.
Q6700 @ Stock
5830 @ 900/1200 (Som av nÄgon anledning endast vill köras i PCI-e @ 4X)
//Jimmy
March 10, 2003
SjÀlv har man bara ett 4870x2 sÄ man kan inte testa. Men SÄg i nÄgot forum att testet inte verkar ta hÀnsyn till SLI/CrossFire.
MÄnga har rapporterat samma poÀng med SLI/Crossfire avstÀngt.
âNever argue with an idiot. They will only bring you down to their level and beat you with experience.â
December 27, 2003
Lyssna inte pÄ kritikerna. spelet Àr faktist riktigt kul, ett av de roligaste jag spelqt hittills i Är. kan maxa i dx11 @ 16x10 utan tessellation och hÄlla 45-60fps konstant. har inte kör benchen, men eftersom jag redan vet hur det flyter Àr det rÀtt onödigt.
ut o köp spelet nu!
May 12, 2001
Resolution: 1920 x 1080
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1
Benchmark Summary:
Number of frames: 5683
Average Frame Time: 18.5ms
Average FPS: 54.2
En del fart blev det nĂ€r man klockade grafiken đ
December 1, 2010
January 11, 2008
vP D3D11 Benchmark Report
==========================
**************************************************
* Report Created: 2011-01-01 @ 22:29:29
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************
*DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1360 x 768
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1
Benchmark Summary:
Number of frames: 4903
Average Frame Time: 21.4ms
Average FPS: 46.8
Med ett lÀtt överklockat GTS450
August 3, 2004
*DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1920 x 1200
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1
Benchmark Summary:
Number of frames: 10976
Average Frame Time: 9.6ms
Average FPS: 104.7
I7 920@3.8 HGz, GTX 570 SLI @ Stock
January 11, 2008
AvP D3D11 Benchmark Report
==========================**************************************************
* Report Created: 2011-03-02 @ 16:58:00
**************************************************
* Executable Build: V1.03, Apr 19 2010
***************************************************DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1360 x 768
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1Benchmark Summary:
Number of frames: 4824
Average Frame Time: 21.7ms
Average FPS: 46.1
Q6600/Stock
GTX 450..lÀtt överklockat..
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