August 22, 2005
Det finns inte mycket mer att säga, ATIs nya Radeon-drivrutiner är här. Denna gång så är det en del prestandavinster som har utlovats, och en lista på dem finner ni här under.
- Pixel Shader compiler improvements bring significant performance gains to PS 2.0 applications such as Halo (2-3%), Tomb Raider (4-5%) and Mother Nature (4-5%). ShaderMark 2 shows numerous gains in the 3-6% range. The High Dynamic Range scenes in ShaderMark (Tests 20 & 21) gain 10-15%.
- RADEON X800 driver tuning improves performance for several Vertex-Shader-heavy tests. For example, Battle of Proxycon, Troll's Lair and Mother Nature gain 9-15% on the RADEON X800 PRO.
- Improvements in our surface allocation and texture management code have increased performance for resource-challenged cases. Re-Volt scores improve 25% at 1600x1200 across several RADEON configurations. ShaderMark Test 14 (Veined Marble) improves dramatically (up 380% at 1600x1200) on some 256MB products.
- Improvements in OpenGL driver efficiency bring numerous small gains (1-3%) in Call of Duty, Wolfenstein - Enemy Territory, Star Trek - Elite Force II, Serious Sam, Return to Castle Wolfenstein and Quake III Arena.
- X800 memory tuning improves Anti-Aliasing performance in a number of games and benchmarks. For example, at 4xAA, 3DMark2001 gains 4-7%, UT2003 Antalus and Asbestos Flybys improve 2-7%, and the CodeCreatures score rises 15%. [/list]
December 7, 2001
Kame_boy wrote: hoppas att det fixar det blinkande vattnet i splinter cell
"Starting a game of Splinter Cell Pandora Tomorrow under Windows XP with an ATI RADEON 9000 PRO installed and the display set to 1024x768 and the graphics quality set to high no longer results in flickering textures"
September 3, 2001
peppe20 wrote: [quote=Kame_boy]hoppas att det fixar det blinkande vattnet i splinter cell
"Starting a game of Splinter Cell Pandora Tomorrow under Windows XP with an ATI RADEON 9000 PRO installed and the display set to 1024x768 and the graphics quality set to high no longer results in flickering textures"
menar dom typ 9xxx serien eller bara just 9000?
September 19, 2002
sodnik wrote: Ingen prestandavinst 3dmark03 för mig.Jag byter tillbaka till omega.
Okej att det inte skadar om man får ca 5 poäng mer i 3dmark, men visst kan det va kul med lite fixar? 🙄 Är ju mest det drivrutinsuppdateringarna är till för ändå. 😉
De enda rejäla prestandavinsterna som kan tänkas vara är ju till de nyaste korten, övriga kort är oftast så optimerat det egentligen kan bli vid det här laget.
April 26, 2003
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