Xbox 360 and PlayStation 3 stakes hardly on parallell calculation force, which is something many has reacted negatively to. The multi-threading technology hasn’t came far enough, especially within the game-manufacturing, many say. Just look at the PC, it hasn’t got a single game which takes advantage of todays dual-core architecture, really. The Xbox 360 has an IBM-CPU with no less than three cores, and each core can handle two threads. It means that there is a lot of parallell power to gain. The problem seems to be that no-one seems to know, or have time to learn, how to utilize this factor in the development of a game. Microsoft has therefore announced that no game among the first to the Xbox 360 will be multi-thread optimized.
You could say it’s a shame that the first games for the console only utilize a sixth of the available processing-performance. Even if that isn’t entirely the truth, it is till a whole lot of performance which will pass by unused in the first generation of Xbox-games. Since the majority of developers say it is significantly harder to program games for PlayStation 3, we assume it will not look better for Sony as their PS3 arrives.
The Inquirer claims themselves to see the bad utilization of the CPU in the Xbox 360. They were not at all impressed by the graphic quality of the console whilst testing it at Wal-Mart.