RyderMark is a new 3D benchmark which is expected to appear right before Christmas and the company behind the new software, Candella Software, claims that Rydermark is more believable than the competition, such as the 3DMark series from Futuremark. The reason for this is that Rydermark is based on graphical elements and a graphics engine from an actual game. The engine is optimized for multithreading and requires a dual-core processor and a graphics card with support for DirectX 9.0 with Shader Model 3.0. Exactly what game the engine is from is not revealed, but it hasn’t been launched yet so the technology used by Rydermark should be really fresh and pressuring even for new computers.
“Candella said that the new benchmark will use true 64-bit high dynamic range lighting with antialiasing, parallax occlusion mapping, soft shadows, normal mapping, soft particles, full scene motion blur, depth-of-field, heat haze, volumetric fire and realistic water physics.”
Rydermark has to be something truly amazing to be able to reach the same status as the 3DMark series among enthusiasts, but can still become a good tool for measuring computer performance, even if we are still wondering why the benchmarks aren’t performed directly in the game, which the engine is from. Rydermark is expected to be appear for free up until Christmas and we will certainly take a closer look at this software by then.