Game Benchmarks: Unigine Heaven & Stalker: Call of Pripyat

Unigine Heaven may not be a real game benchmark with excellent DirectX 11 support and tessellation. The same for Stalker: Call of Pripyat, but this is an actual game. In other words we should see how the graphics cards perform in games of the future.

Unigine Heaven

Information:
Genre: 3D test
Graphics: Unigine engine, DX11, SM5.0
:: Website

“3D benchmark with DirectX 11 and Tessellation.”

Unigine Heaven
1920×1080, 8xAA/16xAF
HD 5970
63.4
GTX 480 OC
55.1
GTX 480
48.3
HD 5870 OC
40.3
HD 5870
39.4
HD 5850
33.9
HD 5830
28.2
0 16 32 48 64 80

S.T.A.L.K.E.R – Call of Pripyat

Information:
Genre: Sci-Fi FPS
Graphics: X-Ray 1.6 engine, DX11, SM5.0
:: Website

“Battles around Tjernobyl in a scared Ukraine.”

Stalker: Call of Pripyat
1920×1080, 8xAA/16xAF [avg fps]
HD 5970
69
GTX 480 OC
54
GTX 480
48
HD 5870 OC
44
HD 5870
43
HD 5850
33
HD 5830
29
0 16 32 48 64 80

These relatively high tessellated environments GTX 480 beats rival HD 5870, but whether these extra frames are worth over $100 is up to you to decide. The scaling with overclocking is once again impressive, there is a lot to gain there.

Unigine decided to release a new version of Heaven a few days ago with even more advanced Tessellation, unfortunately we didn’t have time to redo our benchmarks. Unigine claims that the levels of Tessellation used in the extreme mode won’t be in game for another 1-2 years. GeForce GTX 480 would most likely have made a good impression here, but it is still just a synthetic benchmark and thus just interesting for comparing architectures.

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