April 17, 2005
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Alien vs. Predator var ett av de mest omtalade speltitlarna när AMD planerade sin lansering av DirectX 11-familjen Radeon HD 5000. Spelet sades använda några av de mest avancerade tessellation och skugg-effekterna ur det nya grafikbiblioteket. Speltiteln har nu funnits på marknaden i någon månad och även om kritiken inte alltid varit lysande är det fortfarande ett intressant test för DirectX 11-grafikkort. Nu har så SEGA och Rebellion släppt ett benchmark för dem som inte har eller vill lägga pengar på hela spelet.
Your DirectX 11 hardware also allows for higher quality, smoother and more natural looking shadows as well. DirectX 11 Advanced Shadows allow for the rendering of high-quality shadows, with smoother, artifact-free penumbra regions, which otherwise could not be realized, again providing for a higher quality, more immersive gaming experience.
Alien vs. Predator stödjer även Eyefinity vilket gör det möjligt att testa dessa system för dem som kostat på sig en sådan konfiguration.
Alien vs. Predator D3D11 Benchmark går att hämta hem från SEGAs hemsida. Dela gärna med er av era resultat i forumet!
January 26, 2010
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AvP D3D11 Benchmark Report
==========================**************************************************
* Report Created: 2010-05-28 @ 02:34:19
**************************************************
* Executable Build: V1.03, Apr 19 2010
***************************************************DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1920 x 1080
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1Benchmark Summary:
Number of frames: 10836
Average Frame Time: 9.7ms
Average FPS: 103.5Use command-line option '-logframetime' to report performance frame-by-frame.
Single HD5970@900/1200
1090T@stock
Not bad, hirsh.
Får nästan testa själv, men lär inte komma i närheten av det där. 🙂
Tekniknörd som gillar att träna.
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May 5, 2004
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AvP D3D11 Benchmark Report
==========================
**************************************************
* Report Created: 2010-05-27 @ 23:18:00
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************
*DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1680 x 1050
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1
Benchmark Summary:
Number of frames: 2612
Average Frame Time: 40.1ms
Average FPS: 24.9
Use command-line option '-logframetime' to report performance frame-by-frame.
På Mobility Radeon HD5850 @ 650/1100
Vad har du för systemspecs i övrigt Elixyr? Rätt trevlig mobil prestanda måste jag säga.
Tekniknörd som gillar att träna.
December 26, 2009
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AvP D3D11 Benchmark Report
==========================
**************************************************
* Report Created: 2010-05-28 @ 12:20:30
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************
*DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1680 x 1050
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1
Benchmark Summary:
Number of frames: 6347
Average Frame Time: 16.5ms
Average FPS: 60.6
Use command-line option '-logframetime' to report performance frame-by-frame.
2st 5770 i crossfireX@stock
March 9, 2010
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AvP D3D11 Benchmark Report
==========================**************************************************
* Report Created: 2010-05-28 @ 15:32:41
**************************************************
* Executable Build: V1.03, Apr 19 2010
***************************************************DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1920 x 1200
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1Benchmark Summary:
Number of frames: 4601
Average Frame Time: 22.8ms
Average FPS: 43.9
XFX BE 5850
Jag har tyvärr ingen bra comeback på den alltså... 😛
All rolig hårdvara går till skribenterna, sen är det sällan man har tid till att spela så jag testar de udda sakerna. 🙂
Tekniknörd som gillar att träna.
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January 19, 2003
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AvP D3D11 Benchmark Report
==========================
**************************************************
* Report Created: 2010-05-28 @ 16:30:27
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************
*DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1920 x 1200
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1
Benchmark Summary:
Number of frames: 3722
Average Frame Time: 28.2ms
Average FPS: 35.5
Use command-line option '-logframetime' to report performance frame-by-frame.
Q6700 @ Stock
5830 @ 900/1200 (Som av någon anledning endast vill köras i PCI-e @ 4X)
//Jimmy
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March 10, 2003
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Själv har man bara ett 4870x2 så man kan inte testa. Men Såg i något forum att testet inte verkar ta hänsyn till SLI/CrossFire.
Många har rapporterat samma poäng med SLI/Crossfire avstängt.
“Never argue with an idiot. They will only bring you down to their level and beat you with experience.”
December 27, 2003
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Lyssna inte på kritikerna. spelet är faktist riktigt kul, ett av de roligaste jag spelqt hittills i år. kan maxa i dx11 @ 16x10 utan tessellation och hålla 45-60fps konstant. har inte kör benchen, men eftersom jag redan vet hur det flyter är det rätt onödigt.
ut o köp spelet nu!
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May 12, 2001
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Resolution: 1920 x 1080
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1
Benchmark Summary:
Number of frames: 5683
Average Frame Time: 18.5ms
Average FPS: 54.2
En del fart blev det när man klockade grafiken 🙂
December 1, 2010
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January 11, 2008
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vP D3D11 Benchmark Report
==========================
**************************************************
* Report Created: 2011-01-01 @ 22:29:29
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************
*DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1360 x 768
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1
Benchmark Summary:
Number of frames: 4903
Average Frame Time: 21.4ms
Average FPS: 46.8
Med ett lätt överklockat GTS450
August 3, 2004
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*DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1920 x 1200
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1
Benchmark Summary:
Number of frames: 10976
Average Frame Time: 9.6ms
Average FPS: 104.7
I7 920@3.8 HGz, GTX 570 SLI @ Stock
January 11, 2008
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AvP D3D11 Benchmark Report
==========================**************************************************
* Report Created: 2011-03-02 @ 16:58:00
**************************************************
* Executable Build: V1.03, Apr 19 2010
***************************************************DX11 Hardware Detected*
Using Default Video Settings:
Resolution: 1360 x 768
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1Benchmark Summary:
Number of frames: 4824
Average Frame Time: 21.7ms
Average FPS: 46.1
Q6600/Stock
GTX 450..lätt överklockat..
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